Items
Honed Edge
Category: RXX: Skills
Obtained via Battle Sword
Rolls any Attack stat rolls in combat twice, with the better roll being used.
Ritual
Category: RXX: Skills
Obtained via Bloodletting Dagger
If sacrificing a Rixixi at the Phoenix Shrine, link this Rixixi to use their Bloodletting Dagger as the blade. Bloodletting Dagger has a 75% chance to kill a Rixixi. If it does kill the sacrifice, all stats are removed from the sacrifice and absorbed into the holder of the Bloodletting Dagger. If it does not kill the sacrifice, half of the sacrifice's stats are removed as usual and absorbed into the owner of the Bloodletting Dagger. Unuploaded genos still have a 100% death rate, but are considered to have base stats.
Heavy Armor
Category: RXX: Skills
Obtained via Drakescale Armor. Only one armor set can be equipped at a time.
Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.
Easy Pelts
Category: RXX: Skills
Obtained via Hunting Knife
The Rixixi with this item equipped, while hunting, will also roll one extra item - rolled from pelt-type items such as leather, scales, shells, and so on.
Light Armor
Category: RXX: Skills
Obtained via Leather Armor. Only one armor set can be equipped at a time.
Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = ([Defense/4]+[Speed/2])/2d6. IF your Speed is above 200, 10% chance to automatically dodge the next attack after your turn. Increases Priority by 50 if Speed stat is over 300.
Lucky Charm: Dowsing Rod
Category: RXX: Skills
Only one Lucky Charm skill can be equipped at a time.
The Ixi holding this charm, while mining, will also roll one extra item - rolled from items such as Water, Dairy, Seasonal Drinks, and other beverages! Full list here!
Lucky Charm: Feint
Category: RXX: Skills
Only one Lucky Charm skill can be equipped at a time.
The Ixi holding this charm may reroll a single attack per battle, and choose the attack with the better roll. (Reply to combat roll to use this ability)
Lucky Charm: Gift Shop
Category: RXX: Skills
Only one Lucky Charm skill can be equipped at a time.
The Ixi holding this charm will always roll more than one item in explorations [unless affected by radiation sickness]!
Lucky Charm: Trophy
Category: RXX: Skills
Only one Lucky Charm skill can be equipped at a time.
The Ixi holding this charm will always roll at least one Uncommon or Rare item when hunting. If they roll a single item, that item cannot be common.
Expert at Humming
Category: RXX: Skills
Obtained via Mymber Tome
The Ixi with this ability can understand Mymbers. Any instance of Mymbers interacting with the Ixi will be translated.
Medium Armor
Category: RXX: Skills
Obtained via Rootershell Armor. Only one armor set can be equipped at a time.
Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Attack/2]+1d100. IF your Attack is above 200, 10% chance to automatically inflict damage whenever attacked (Damage= d20+Attack/2).
Extra Storage
Category: RXX: Skills
Obtained via Tail Bags
The Rixixi wearing this apparel came prepared and gets an entire additional roll in any loot-dropping activity! The additional roll will be rolled with base stats rather than the Rixixi's stats.
Chef's Utility Belt
Category: RXX: Skills
Obtained via Trinket Jar - Potpourri. Only one Trinket Jar can be equipped at a time.
Can be used only once a week. When crafting in the Kitchen, link the Rixixi this skill is on to use this skill's weekly charge in place of all spices in a single Kitchen recipe. (Must be an existing recipe, not one being created.)
Jar of Art
Category: RXX: Skills
Obtained via Trinket Jar - Sand Art. Only one Trinket Jar can be equipped at a time.
This Rixixi and any others portrayed with them in Training Mode pieces get a +10 EXP!
Equipment Mod: Bee Summon
Category: RXX: Skills
Obtained via Bee Summon
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Bee Summon Active: Bee Seeing You - Whenever the item Bee Summon is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), inflict 2d10 Bee Damage on the opponent for 2-5 turns. Bee Damage will not add more turns while already active.
- Bee Summon Passive: Manuka Honey - Whenever the item Bee Summon is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), heal for 10% of the Ixi's total HP.
Equipment Mod: Blade Snare
Category: RXX: Skills
Obtained via Blade Snare
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Blade Snare Active: Wild Bites - Whenever the item Blade Snare is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), the Snare will land 1-2 Fast Attacks [d10+(attack/2)] on the opponent. Critical Hit chance raises by 1 for every time Wild Bites is used consecutively in a chain.
- Blade Snare Passive: Sword Swallower - Whenever the item Blade Snare is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), OR Whenever Wild Bites lands a Critical Hit, the snare will attempt to swallow the opponent - Success Rate = 20% * [Wild Bites chain], this resets the Wild Bites chain). This locks the opponent in place and lands a poison DoT on the opponent ([d10+(special/2)] damage) for 2-5 rounds. If there is a Wild Bites chain of 0 when Sword Swallower activates, there is a 30% chance that the snare will swallow the Rixixi using it instead.
Equipment Mod: Bonded Icicle
Category: RXX: Skills
Obtained via Bonded Icicle
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Bonded Icicle Active: Avalanche - Whenever the item Bonded Icicle is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), a critical hit is guaranted if this Rixixi took damage last turn.
- Bonded Icicle Passive: Hypothermia - Whenever the item Bonded Icicle is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), add 1d20 to any damage this Rixixi does this turn, and reduce opponent's priority by 100.
Companion Equipment: Catnip Collar
Category: RXX: Skills
Obtained via Catnip Collar. Can be equipped to any of the following companions: Pack Cat, Kellas Cat
- Grants the companion a 35% chance of encountering a cat companion (Pack Cat, Kellas Cat). Can roll with Catmint Tea in the same roll!
- Does achieve Why Are There Two Of You? if the requirements are met, as it's the companion locating another one of its species rather than the Rixixi!
Equipment Mod: Conch Guard
Category: RXX: Skills
Obtained via Conch Guard
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Conch Guard Active: Washed Out - Whenever the item Conch Guard is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), latches onto the opponent for 2-5 turns (repeat damage over time: attack/2+[2d10]). Washes away all boons affecting the opponent (stat boosts, beneficial skills, active item boons. Skill must directly benefit opponent to count, ex. a multiturn attack would not count.) 5 turn cooloff on washing away boons, repeat damage cannot be inflicted while already active.
- Conch Guard Passive: Whistling Sea - Whenever the item Conch Guard is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), roll 1-100. 1-75: lower the opponent's priority by 50. 76-100: Reflect the opponent's attack (Confuse status effect).
Equipment Mod: Wisp Flourish
Category: RXX: Skills
Obtained via Wisp Flourish
Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.
- Wisp Flourish Active: Wisp Dance - Whenever the item Wisp Flourish is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), gives a 20% chance to reflect the opponent's attack (Confuse status effect).
- Wisp Flourish Passive: Magician's Munitions - Whenever the item Wisp Flourish is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), add 100 to the Rixixi's Special. This Rixixi's special cannot rise above 400. Cannot be used when already active.