Items

<a href="http://www.chasmho.me/world/items?name=Philosophic Mercury Knife" class="display-item">Philosophic Mercury Knife</a>

Philosophic Mercury Knife

Art by Anarchisme
A specialized ritual knife, used to take a bit extra from the victim and use it for oneself.

CONTRABAND - Philosophic Mercury Knife is technically contraband by association, but as it is a crafted item and not an item that has to be found, if a user with no Streetwise Rixixi owns the necessary items, they may still craft it!

Obtained:
Created via crafting with Corona.
1x Philosophic Mercury, 5x Herbs, 1x Stone, 2x Leather

Use:
  • If used at the Phoenix Shrine, can be used to take one gene from the Rixixi or Geno being used as a sacrifice. This knife will break on use, and the specified gene will be stored in a Philosopher's Broken Shard.
  • Has a 75% chance of deceasing an uploaded Rixixi.
<a href="http://www.chasmho.me/world/items?name=Forged Death Certificate" class="display-item">Forged Death Certificate</a>

Forged Death Certificate

Art by Anarchisme

 

Kaye typically did not deal with the Black Market, but understood why someone would want to disappear, and her abilities made that easy.
 
The beings of the Leyline typically did not deal with the living, but these living had papers saying they were legally dead. They could work with that.
 

CONTRABAND - Forged Death Certificate is technically contraband by association, but as it is a crafted item and not an item that has to be found, if a user with no Streetwise Rixixi owns the necessary items, they may still craft it!

Obtained:
Created via crafting with Corona.
1x Death-Charged Fogshard, 1x Paper, 3x Ink

Use:
  • When equipped to a living Rixixi, treats that Rixixi as a Ghost in all ways except for genetics.
<a href="http://www.chasmho.me/world/items?name=100 Positive Karma" class="display-item">100 Positive Karma</a>

100 Positive Karma

Category: Achievements

Can be earned by a Rixixi who earned 100 Positive Karma in a relevant event.

<a href="http://www.chasmho.me/world/items?name=100 Negative Karma" class="display-item">100 Negative Karma</a>

100 Negative Karma

Category: Achievements

Can be earned by a Rixixi who earned 100 Negative Karma in a relevant event.

<a href="http://www.chasmho.me/world/items?name=400 in Attack" class="display-item">400 in Attack</a>

400 in Attack

Category: Achievements

Can be earned by a Rixixi with a maximized Attack stat (400).

<a href="http://www.chasmho.me/world/items?name=400 in Defense" class="display-item">400 in Defense</a>

400 in Defense

Category: Achievements

Can be earned by a Rixixi with a maximized Defense stat (400).

<a href="http://www.chasmho.me/world/items?name=400 in Special" class="display-item">400 in Special</a>

400 in Special

Category: Achievements

Can be earned by a Rixixi with a maximized Special stat (400).

<a href="http://www.chasmho.me/world/items?name=400 in Speed" class="display-item">400 in Speed</a>

400 in Speed

Category: Achievements

Can be earned by a Rixixi with a maximized Speed stat (400).

<a href="http://www.chasmho.me/world/items?name=400 in All Stats" class="display-item">400 in All Stats</a>

400 in All Stats

Category: Achievements

Can be earned by a Rixixi who has 400 in all stats other than HP.

<a href="http://www.chasmho.me/world/items?name=Achievement of Challenge" class="display-item">Achievement of Challenge</a>

Achievement of Challenge

Category: Achievements

Can be earned by a Rixixi who was part of a breeding that used a Fond Memories of Challenge - either by being one of the parents or one of the cubs.

<a href="http://www.chasmho.me/world/items?name=Why Are There Two Of You?" class="display-item">Why Are There Two Of You?</a>

Why Are There Two Of You?

Category: Achievements

Can be earned by a Rixixi who encounters one of the following events:
 
  • Equipped Pack Cat returns another Pack Cat
  • Equipped Kellas Cat returns another Kellas Cat
<a href="http://www.chasmho.me/world/items?name=2000 in HP" class="display-item">2000 in HP</a>

2000 in HP

Category: Achievements

Can be earned by a Rixixi with a maximized HP stat (2000).

Skill Tree: Beginner Skills: Physical

Category: RXX: Skills

All Ixi start with these, there are no unlock conditions.

  • Fast Attack - A quick attack, slightly weak but effective. [d10+(attack/2)] Increases Priority by 100.
  • Double Attack - The Rixixi strikes twice in quick succession. Basic attack strength: [d10+(attack/2)]. IF speed is under 200, the second attack is half as powerful as the first attack. IF speed is over 200, both attacks are the same power. IF speed is over 300, there are 3 attacks (all the same power).
  • Defend - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [d10+(defense/2)] for 1-3 turns. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Observe - Raise Critical Hit chance by 2 for 2-3 turns. If opponent is dodging, opponent must roll twice to dodge, with the less advantageous number being the one used. In Single Player, also grants a full sheet of the opponent's stats & attacks. Doesn't require moving.

Skill Tree: Intermediate Skills: Physical

Category: RXX: Skills

Requires Active power level.

  • Strong Attack - A powerful physical blow. [2d20+attack]
  • Pause, Unpause - Holds back to watch for an opening and deliver a stronger blow. [3d20+(attack*1.5)], raises Critical chance by 2 for this attack only, lowers Priority by 100.
  • Dodge - 50% chance to dodge the enemy's next 2-5 moves. Cannot be used while already active. 25% chance to fail if used in succession.
  • First Aid - Heal +25HP

Skill Tree: Master Skills: Physical

Category: RXX: Skills

Requires Irradiated power level.

  • Cataclysmic Attack - Devastatingly strong physical attack. [attack strength = 4d20+(attack*2)]
  • Headlock - Damages your enemy while keeping them from moving for 2-5 rounds. [attack strength = d10+(attack/2)] Cannot be used when already active. 75% chance to fail if used in succession.
  • Tank Up - Enter a berserk mode that allows you to ignore pain while still fighting for 2-5 rounds. [Reduce incoming attacks by d6*(def/2), 50% chance of enduring a hit that would drop the Ixi to 0HP during the duration of berserk mode] Cannot be used when already active. 75% chance to fail if used in succession.

Skill Tree: Beginner Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 1

  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Elemental Defense - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Healing Spell - Heal [heal amount: 2d10+(special/2)+25HP] Doesn't require moving.

Skill Tree: Intermediate Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2

  • Environmental Manipulation - A powerful attack utilizing the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Environmental Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of attacks being boosted to 1.25% damage output during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.

Skill Tree: Master Skills: Radiation

Category: RXX: Skills

Requires completion of Story Mode: RadQuest Chapter 2 and Irradiated power level.

  • Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
  • Immunity - Completely block opponent's next move, 50% chance to dodge 2 moves after that. Cannot be used when already active. 75% chance to fail if used in succession.

Skill Tree: Null Radiation: Beginner

Category: RXX: Skills

Requires completion of Story Mode: Rad Rebels Chapter 1

  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Nullify - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. If opponent's move this turn uses radiation, damage is nullified by 100% and opponent is damaged by their own move slightly. [radiation enemy damage rolled by d10+(defense*2)]. 50% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Drain - Damages enemy and absorbs some of their health. [attack strength = d10+special, heal amount = damage/2] Doesn't require moving.

Skill Tree: Null Radiation: Intermediate

Category: RXX: Skills

Requires completion of Story Mode: Rad Rebels Chapter 2

  • Environmental Crush - Shrapnel and the like is thrown at the enemy by damaging the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Stealth Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of enemy attacks being deflected during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.
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